

From a great tile-swapping game to a Hexic or Bejeweled Twist-style rotating match-three game to a surprisingly-fun facial series, Nancy Drew will have her hands full with lots to do.

Minigames make a return, too, and are more fun and varied than before. The other actions – such as push, pull or lift – vary form scene to scene, and are very clear. Here, if you need to look at something, the game automatically makes a little eye icon, taking the guesswork out. should you be pulling, flipping or looking at an object?). In the first game, the actions were sometimes are to figure out (i.e. I ended up finishing the game with about 50 of them.Īnother big improvement is the user interface at the bottom. You’ll also get a ton of hints as you play, so don’t worry if an object isn’t apparently visible. The goal of what you’re trying to do is written out for you, and can be elaborated on by clicking on it. Clues are easy to reference, and plot points are also clearly written out. The diary, which was often vague in the first game, is a great resource the second time around. The steps are never guesswork, as there are always clues you can easily refer to in order to progress. Other times, it’s like following a recipe, just going through steps in a proper order.
NANCY DREW HER INTERACTIVE ICON PASSWORD
So, she tapes up the business card to reveal a cellphone number, dials the number on the card to make the cellphone ring, finds it, and gets the password to log into the computer. The computer says that the password is stored on a cellphone, but Nancy can’t find it. For example, suppose you have some tape, a phone, a torn up business card and a computer needing a password. Working with found objects is a logic puzzle in itself. It’s not an impossible task, as the number of objects to be found is listed, and a sparkle and sound appear when your magnifying glass cursor pass over an important clue. Like the first game, the goal is to complete each scene by finding object, and pairing them with other objects in the scene. This motley crew of characters is one of the best yet in any Nancy Drew game. From the creepy janitor to the biochemist desperate to get recognition for his work to the rude dilettante film star, there are enough twists to keep you guessing. Of course, there are a number of people who are working at the resort, and each has their own reasons for wanting to sabotage the business. While nobody’s life is in jeopardy, the upper-crust guests are mortified, and the spa would go out of business if the bomber isn’t stopped. In Resorting to Danger!, Nancy is hired by a swanky spa resort manager, who is trying to find out who is detonating troublesome, goo-filled bombs. After many months of waiting, the second title of the series, Resorting to Danger! manages to repeat the same great formula while improving upon the few nagging issues with the first. It managed to combine fun, accessible hidden object gameplay with logic puzzles, some arcade mini-games and the usual high-quality Nancy Drew production values and story into one great product. The first Nancy Drew Dossier game, Lights, Camera, Curses! was a great success.
